The social learning theory focuses on the idea that people
learn best through their interactions, conversations, observations and
imitations of others (Learning-Theories.com, 2014). Through these interactions
students learn social, academic and behavior skills necessary to thrive in
society. Cooperative learning enables students and teachers to gain the
benefits of social learning. By incorporating cooperative learning strategies
into the classroom, students are able to build and navigate networks of
knowledge that would not be possible when learning in isolation (Laureate
Education, Inc., 2011).
Cooperative learning allows students to learn in an
environment where they are able to explore their ideas through talking and actively
listening to their peers while working together to solve a problem or create a
project. When students work together to learn, there is an increase of academic
engagement and self-esteem as well as a decrease in feelings of loneliness and
being left out (Pilter, Hubbell, & Kuhn, 2012). When incorporating
cooperative learning groups it is important to keep in mind three key facts:
1.
groups need to be small, ideally 3-5 students
2.
cooperative learning works best when it is
consistent and systematic
3.
include
both positive group and individual accountability, ideally represented in a
rubric before the project begins (Pilter et al, 2012)
Cooperative learning groups and technology can be interwoven
to create exciting and engaging learning social learning opportunities.
Students can work together to cerate an interactive VoiceThread or short movie
to demonstrate understanding on a research topic or to recreate scenes from
history or a novel. Creating a website such as a wiki, google sites on
sites.google.com, or a Fusion Page on schoolfusion.com is a great way for
students to work collaboratively to show learning. As our learning environments
become globalized integrating quality web-enabled multiplayer simulation game
is a exciting way to allow many people across the world to work together to
complete a task or combine knowledge to solve a problem (Pilter et al, 2012).
There are many types of cooperative groups. Some require
very little preparation or implementation time while others are more complex in
nature. Listed below are a few ideas for incorporating cooperative learning
into the classroom.
Think-pair-share:
students are paired up to discuss an issue. Each student has time to share an
idea, to listen and then to respond to the partner’s idea (Orey, 2001).
Jigsaw: each
member of a small group is given a specific task or research topic. The team
members then split up and work collectively with other peers assigned the same
task as they become experts in their area. Once the research time is up the
students gather into their original teams and teach their group members what
they have learned (Orey, 2001).
Multi-aged groups:
students work together in small age diverse groups (Orey, 2001).
Interactive-Role
Playing: students take on the role of a specific character to work though a
situation or problem. This helps students to see where multiple perspectives (Science
Education Resource Center, 2011).
Check out http://serc.carleton.edu/introgeo/cooperative/example.html
for additional ideas on cooperative learning grouping ideas.
Please check out my newest VoiceThread creation entitled Your
Mission at
http://voicethread.com/share/5929214/ I would love to hear your comments on how I
can improve this video to make it more appealing and relatable.
As always please feel free to share any idea you have on the
topic.
References
Laureate
Education, Inc. (Producer). (2011). Program nine: Connectivism as a learning
theory [Video webcast]. Bridging learning
theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Learnng-Theories.com. (2014). Social learning theory (Bandura). Retrieved
from http://www.learning-theories.com/social-learning-theory-bandura.html
Pitler, H., Hubbell, E. R., & Kuhn, M.
(2012). Using technology with classroom instruction that works (2nd ed.). Alexandria,
VA: ASCD.
Science Education Resource Center-Carlton
College. (July 27, 2011). Cooperative exercise examples. Retrieved from http://serc.carleton.edu/introgeo/cooperative/example.html